AI Insights · Timothy · October 2022
Top 5 Slime Games Performance in France Q3 2022
In Q3 2022, the top 5 slime games in France saw varied performance metrics across weekly downloads, revenue, and active users on a unified platform.
In Q3 2022, the top 5 slime games in France demonstrated diverse performance trends across weekly downloads, revenue, and active users on a unified platform. Here's a detailed look at each app's performance.
Goo: Slime simulator, ASMR from Exomind LTD exhibited a gradual decline in weekly revenue, starting from $103 in late June and dropping to $26 by the end of September. Weekly active users also saw a decrease, from 848 to 475 over the same period. The app had negligible weekly downloads, with only a single week in late August registering 5 downloads.
Slime Games: ASMR Simulator by Shake It maintained a relatively stable revenue in the early weeks of the quarter, peaking at $132 in early July before dropping to $19 by the end of September. Weekly downloads for the app showed consistent fluctuation, reaching a high of 5.3K in early August and then stabilizing around 3.7K to 3.6K in September. Weekly active users peaked at 33K in August and then declined to approximately 25K by the end of the quarter.
Fluid Simulation by Pavel Dobryakov had minimal revenue, with a few sporadic peaks such as $73 in early August and $51 in mid-September. The app saw a steady increase in weekly downloads, starting from 127 in late June and reaching 357 in mid-July, then stabilizing around 266 to 218 by late September. Weekly active users followed a similar trend, increasing from 416 to 645 by mid-September before slightly decreasing to 566 by the end of the quarter.
World of Slime Simulator Games from Solid Apps INC showed low revenue throughout the quarter, with minor peaks such as $16 in late July and $13 in late September. Weekly downloads remained very low, peaking at 18 in late June and then fluctuating between 1 to 14 for the rest of the quarter. Weekly active users also remained low and saw a decline from 49 in late June to 0 by early September.
Girls Slime Simulator Games by Time Out Apps Inc had minimal revenue, peaking at $10 in late June and then dropping to zero by mid-August. Weekly downloads were consistently low, ranging from 1 to 9 throughout the quarter. Weekly active users showed a steady decline from 1.9K in late June to 1.6K by the end of September.
The data presented here is sourced from Sensor Tower, and for more detailed insights, you can visit their platform.